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  • C++ & SDL2

  • 2D game engine

  • Gameplay-loop

  • AI & Level instantiation

  • Technical lead

  • Custom physics interactions

  • Puzzle design

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LSystems_Walkthrough
  • 3D L-system 

  • Unique instances

  • Species of plants

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  • Black hole physics

  • Behaviour Tree from scratch

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  • A* implementation

  • Basic Utility System

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