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The Project

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SDL2, C++
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3 student group project
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Collision detection
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Sprite rendering
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Game loop
I worked on..
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AI
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Scene loading
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SFX
Enemies
EnemyHandler instantiates, and then moves the enemy instances.
Speed is determined by the number of remaining enemies

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Scene loading
To load different scenes, we created a new class to hold the scene-specific values we wanted to load. Had it been within the project's scope, we would have simply added a method with defined values for each new scene.
Naming it something like "load_level_1" would have made more sense, had we created more levels.
Example code

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