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Aria

An engaging puzzle game aiming to tell its' story through the environment.

The Project

  • Exploratory puzzle game

  • Roles of engineer & tech lead

  • University assignment

  • Group project by 10 students

  • Fall 2021

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My roles

  • Leading the tech team and coordinating efforts with the other disciplines.

  • Programming character controller and physics

  • Designing the puzzle system

Glide

Time constraints on the world design quashed the idea of a large, explorable world, but the implementation of this (scrapped) mechanic turned out pretty well.
 

To smoothe out movement over hilly terrain, I projected the character's collider some distance in front of it. This allowed us to start adding upwards momentum before a passable obstacle had actually been encountered, smoothing out the veritcal movement.
 

Open world aspirations

The initial idea was to let the player gracefully explore an open world through a glide mechanic, similar to that of the game 'Journey'. 

Puzzle design

The puzzle system was a lot of fun to create!

We decided that each symbol would represent a set of movements taught when encountering them for the first time. On top of this, we added 'modifiers' that alter how a symbol is interpreted.  

To aid with implementing the crafted puzzles into the game, we created prefabs of the different symbols and modifiers.

 

These were then easily dragged onto a "puzzle instance", creating the implementation of the puzzle.

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