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Pathfinding
Originally i wanted to learn more about utility systems, so I started this little experiment in my free time.
I thought a turn-based RPG would be a good testing ground for this, but to actually have the AI move around and act, I needed to give it some sort of pathfinding.

The coloured tiles represent the path the AI takes to its' goal - in this case the player
..and obviously the graphics are on point

This took form as A* pathfinding, using a custom grid.
The Utility system is so far very undeveloped, but remains as something I'd like to continue to explore in the future.
The bulk of the pathfinding itself
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